Monday, October 15, 2012

Relating Gardens of Time to things schools can learn from video games

      Gardens of Time is a computer game on Google+ that can very easily be connected to five of the ten things schools can learn from incorporating video games in the classroom. These five components include: Interaction, Production, Customization, Context, and Exploring. A brief summary of the game is that it is a game where one must find certain historical artifacts within a scene from that historical time period. When one finds the specified items he/she receives money and gold to purchase landmarks and artifacts for one's garden, which is being produced.

1. Interaction- When playing Gardens of Time the player must interact with the program as a whole. The game assigns the player certain tasks that must be completed within a time frame. In a manner of speaking the player must obey the game in order to be successful in the tasks at hand.

2. Production- Gardens of Time is a game very much focused on production. The point of the game is to produce a garden that is not only renowned but pleasant to the general public.

3. Customization- As the gamer continues the game he/she has the ability to make their garden more appealing to their own interests. The gamer is able to make the garden their own.

4. Context- The game is based around certain events and civilizations that have occurred in history. The gamer can use context from the tasks to learn about these civilizations in a small amount.

5. Exploring- Every game incorporates exploring in some manner. Gardens of Time allows the gamer or player to explore different areas of the world to discover  hidden treasures.

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